01Relic Vaults
Action RPG · Unreal Engine 5
Game development studio · Shoreditch, London
TitanRelicQuest is an independent studio building story-rich action RPGs, co-op survival worlds, and live-ops titles — from a scrappy prototype to a launch-day build on PC, console, and mobile.
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Our story
We started as three developers sharing a desk above a Shoreditch coffee roaster. A decade later we are a 24-person studio that still ships every build ourselves — no outsourced core, no filler content.
Founded above a coffee roaster on Rivington Street. Our first vertical slice, a dungeon-crawl demo, won a local BAFTA Crew showcase slot.
Our debut action RPG launched on Steam and PlayStation, crossing 400,000 players in its first year and funding the studio outright.
We built an in-house telemetry and seasonal-content pipeline so our worlds keep evolving long after launch day.
Shipped Tidebreak Co-op with cross-play across five platforms and a shared save system that survives mid-raid platform swaps.
Two new IPs in production, a dedicated audio suite in the basement, and a mentorship track for junior developers from London colleges.
How we build
Every engagement runs through four disciplined phases. You get a playable build at the end of each one — no black boxes, no six-month silences.
Two weeks of pillar workshops, then a hands-on-controller slice that proves the core loop before a single production sprint begins.
2–3 weeks · from £9,500
We lock the engine, tooling, and art direction, de-risk the hardest system with a spike, and hand you a tuned production roadmap.
4–6 weeks · from £22,000
Two-week sprints with a playable build and recorded walkthrough at every review. Content, systems, and polish grow in lockstep.
From £14,000 / month
Certification, store setup, day-one patch, and a seasonal content plan with live telemetry so the world keeps breathing.
Retainer · from £6,500 / month
Selected worlds
A slice of environments, characters, and key art from titles we have shipped and worlds still in the forge.

Relic Vaults — the Sunken Archive

Tidebreak — storm raid encounter

Neon Hollow — key art

Ember & Ash — ashfall biome
Voices
Feedback from the studios we have co-developed with and the players living in our worlds.
“They took our napkin-sketch pitch and handed back a vertical slice in three weeks that convinced our whole board to greenlight the project.”
“The live-ops pipeline they built means our seasonal drops ship on time every single quarter. Player retention is up 38% since launch.”
“I have 200 hours in Relic Vaults and the Sunken Archive still gives me chills. You can feel that real people crafted every corridor.”
“Cross-play actually works. I raid on Switch at lunch and pick up on PC at night with the same save. That never used to be possible for a team this size.”
Good to know
The things studios and founders ask us before a first call.
Our core stack is Unreal Engine 5 and Unity 6, with bespoke C++ and C# tooling on top. We ship to PC (Steam, Epic), PlayStation, Xbox, Nintendo Switch, and mobile, and we handle full platform certification in-house.
Yes. Roughly half our work is co-development — a combat system, a live-ops pipeline, a porting pass, or a rescue on a stalled build. We slot into your source control and stand-ups so it feels like one team.
It depends entirely on scope, but a focused indie title typically runs from £180,000 to £600,000 across pre-production and production. We always start with a fixed-price vertical slice so you can validate the idea before committing to the full budget.
You do. Every contract assigns full ownership of the game, source, and assets to you on final payment. We keep only the reusable internal tooling we brought to the project, which stays licensed to you for the title we built together.
Absolutely. Most partners keep us on a live-ops retainer for patches, seasonal content, telemetry-driven balancing, and platform updates. We can also train and hand off to your own team on a fixed timeline.
Please do. We host partners at 58 Rivington Street for playtests and design jams, and our basement audio suite is open for recording sessions. Book ahead so we can have a build ready for you to play.
Start here
Tell us about the game you want to build or the build you need rescued. We reply to every serious enquiry within two working days.
Find us in Shoreditch
58 Rivington Street, Shoreditch, London EC2A 3QN